A critical update for D.I.P.R.I.P. Warm Up has been released

A critical update for D.I.P.R.I.P. Warm Up has been released. The full change log for this update is:

- server crash caused by physics simulation memory override
- server crash caused by player death from a nuke explosion while holding the handbrake
- objective markers detaching from their designated positions in high lag situations
- bomb and uranium barrel sometimes disappearing in high lag situations
- hero achievement being not properly awarded
- destruction mode HUD corruption while connecting to a server in high lag situations

- changed hardcoded maxplayers limit to 32 (recommended value is 14)

- server uranium run score limit option

We are constantly working on new fixes and will be delivering them as soon as possible. Please let us know about any problems you might encounter at our forums. Your feedback is key to making D.I.P.R.I.P. the game you want it to be!


D.I.P.R.I.P. Warm Up now available on Steam!

It is a great moment for D.I.P.R.I.P. After 14 months of development and 7 months since our first release we bring you our second release - D.I.P.R.I.P. Warm Up. Our Mod has been selected by Valve as one of the first five Mods to appear on Steam! From now on D.I.P.R.I.P. will continue with automatic update delivery, achievements and other features that are normally available only to commercial games.

D.I.P.R.I.P. Warm Up is available for free to all owners of any Source Engine game.


D.I.P.R.I.P. available on Steam next week

We have the greatest plasure to announce that next week D.I.P.R.I.P. will become available on Steam. All of the registered Steam users who own any Source game will be able to play D.I.P.R.I.P. for free. All you need to do is to click the download button. From now on D.I.P.R.I.P. will be updated through the Steam automatic updates so you can be sure that more good stuff will follow shortly.
Prior to launch we are starting with closed beta tests and we will be notifying the testers who helped with the previous release. If you would like to join the testing team and get your hands on the new stuff please send us your application.

The new release includes so many improvements and additions that we've decided to name it DIPRIP:Warm Up as a tribute to the new team modes.

New features include:

- 3 completely new team game modes: bombing run, uranium run and team deatchmatch
- 2 completely new maps plus many improvements to the old ones
- 3 new teamplay versions of the old maps
- greatly improved steering
- a new system for flipping your car back with a single tap of a button (no more respawns)
- totally revamped particles, explosions and special effects
- achievements logged for your Steam account just like for Team Fortress 2


Nuclear Destruction at the Dam

There hasn't been any news from us in some time, but shortly before the new release here's some new stuff! Below you can see fresh screenshots from the new Dam map featuring a small nuclear explosion. This map will introduce the Destruction game mode in which a team has to deliver a small nuclear bomb to destroy the specified targets. The bomb carrier can not use turbo and if he is killed the bomb explodes with him destroying everything in proximity.
We also have a few new screenshots showing the all new explosions created using the Orange Box engine features.


Uranium Run City map and new vehicle scripts

In this update we have some fresh screenshots from the new team game mode - Uranium Run. All of the screenshots have been taken on the City map which is the biggest one we have created so far.
We have received a lot of complaints about vehicle handling after the last release and have been working hard to improve it. Today we are releasing an updated version of the vehicle physics scripts. They decrease the vehicle response delay, but are a purely server side solution. You can test them out on our official servers listed in this forum thread, check them out yourself or wait a day or two untill they propagate across all servers. These scripts are available in our downloads section.


DIPRIP GMOD Comic by Surfur

The D.I.P.R.I.P. community has been providing us with lots of new ideas and suggestions. Today we have the pleasure to present a D.I.P.R.I.P. comic created by Surfur with the help of Garry's Mod.
You can see the entire comic at this forum thread. Also be sure to leave the author some of your comments.

We would also like to thank Ryan "Steppo" Stepalavich for correcting some of our nasty writing errors in the Story and About sections.


DIPRIP Teamplay modes

Today we have a few new screenshots showing our progress in adding teamplay modes to D.I.P.R.I.P..
We already have team deathmatch working nicely with different car skins for the teams. We can also confirm that we have successfuly ported to the Orange Box SDK and can take full advantage of analog joypad support and the new engine features.

For those who can't wait for the next release we have prepared a few desktop wallpapers.
The next step is adding Capture The Flag, Domination and Assault game modes. We are working on three new maps and experimenting with gameplay. The new maps are going to be more spacious and team oriented.


DIPRIP reviews and community update

Two weeks have passed since our public release and a lot has been happening since then. Our community has grown and is creating some cool content.

Boyblunder has created some nice screenshots of DIPRIP cars inside Garry's Mod:
And you can also view goon165's hedgehog youtube video:
You can find more fan made videos on youtube or at our forums.

PlanetHalflife has also featured a very nice video review of D.I.P.R.I.P. which you can check out here.

If you've missed on any D.I.P.R.I.P. previews before be sure to check these out:

"For an initial release, D.I.P.R.I.P. manages to resurrect the car combat genre on the PC platform and does so with smashing results." Read the full article here.

"Overall, the mod is a winner. Very high-quality graphic design, average or slightly above average sounds, pristine level designing, and a fun and very fast paced gameplay makes D.I.P.R.I.P. a mod you should always have installed on your PC, despite the few bugs and annoyances of vehicles and Half-Life 2. You'll notice too that there are places in the HUD and GUI where there are blank spaces for future upgrades, so rest assured that this truly is only a demo and there'll be lots more to come." Read the full article here.

"Maps are littered with decorations and obstacles, and almost everything can be destroyed simply by driving head-on into it. Powering through a built up area causing complete carnage and destruction hasn’t been this much fun in a good while, and it really does make you feel like you are completely un-restricted in how you play." Read the full article here.

We are now working on migrating to the new Orange Box engine and improving the vehicle handling. There will also be some new content arriving in the coming weeks so stay tuned for more.


DIPRIP DEMO available

DIPRIP DEMO is now available for download. You can download the full client installer from one of our official mirrors:

   File Planet
You can find the Windows Dedicated Server package and a full list of download locations in our download section. If you still aren't sure if you want to play D.I.P.R.I.P. you can check out this short teaser video.

See you on the servers!


DIPRIP Launch date announced

After 7 months of hard work since D.I.P.R.I.P.'s reactivation we are proud to announce that we have set the release date to the 7th of March (this Friday) 5pm GMT.
The full mod installer and windows dedicated server package will be simultaneously available on ModDatabase, FilePlanet, Vossey and SteamFriends.

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