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2008-11-18

Steam statistics tracking is coming to D.I.P.R.I.P. -  Comments ()

Today we can finaly confirm that the next Steam update will add gameplay statistics to DIPRIP. Below you can find two early screenshots of the in-game statistics panel.


Statistics will also be displayed during map loading and in the Steam Community profile similarly to Day of Defeat:Source and Team Fortress 2. We hope to have this update ready for the end of this week, it will also feature a new deathmatch version of the Dam map and a few additional improvements.


2008-10-20

A new deathmatch map for DIPRIP and an update coming today -  Comments ()

A new update including a deathmatch version of the City map is coming to Steam later today. The update also includes a number of bug fixes and improvements to the game.


The full change log for this update is:

Version 1.0.0.4
FIXED
- rare server crash caused by the SourceMod server plugin
- possible server crash that could be caused by a player abusing the ai_test_los command ( thanks to the Zombie Panic team for sharing the info )
- D.I.P.R.I.P. starting before it was fully downloaded
- in game mute players menu
- big repairkit is now properly dispalyed as a blue cross icon
- motd.txt, server.cfg and other configuration files being overwritten after every update

CHANGED
- autobalance no longer allows to join a team with more players
- diprip.fgd available in the main diprip folder
- updated de_dam map:
    * fixed console warnings
    * improved shadow quality
    * increased the amount of starting ammo for both teams
    * added more weapon pickups
    * changed rock collision models

ADDED
- default key mappings for the xbox360 controller
- default key config for logitech rumblepad gamepads (must be manualy enabled by renaming the logitech_rumblepad.cfg to joystick.cfg in the cfg folder)
- dm_city map
- linux server support (unstable beta binaries currently available only on our forums)
- basic key support for server plugins (0-9 keys bound to slots)


2008-10-09

Update 1.0.0.3 for D.I.P.R.I.P. Warm Up has been released -  Comments ()

Update 1.0.0.3 for D.I.P.R.I.P. Warm Up has been released. The full change log for this update is:

FIXED
- frequent server crash caused by a bug in the missile targeting system
- server crash caused by users trying to spawn a non existing vehicle type
- client crash caused by a bug in debris fade calculations
- nuke exploding in its spawn point after delivering the bomb
- announcer voice playing too loud when dropping or saving the uranium barrel

ADDED
- latency keeper as a server side option (enabled by default)
* diprip_latency_keeper 1 (enable/disable the latency keeper)
* diprip_latency_keeper_safe_time 30 (how much time a player has to be exceeding the diprip_max_ping value to be kicked from the server)
* diprip_max_ping 200 (maximum client allowed ping value)

We are planning to release a bigger update late next week containing a DM version of the City map, a few fixes to some of the other maps and additional gameplay fixes and improvements. Along with that update we will also be releasing a linux version of the dedicated server.

On a separate note we are very proud to have been awarded with a Gold Award by SteamFriends.com!
"We only award the Steamfriends Gold Award to games we believe to be of the highest calibre and DIPRIP is definitely one of those games. Not only does it feel well-polished, enjoyment-driven and full of oozing potential, but just talking to the creators for a few minutes about their mod, you can just tell that it has months of months of pure love for gaming hammered into it"

We really appreciate the feedback that we are recieving after the release, both positive and negative. Remember to let us know what you would like to see next in D.I.P.R.I.P. and leave your opinion on our forums.


2008-10-07

A critical update for D.I.P.R.I.P. Warm Up has been released -  Comments ()

A critical update for D.I.P.R.I.P. Warm Up has been released. The full change log for this update is:

Version 1.0.0.2
FIXED
- server crash caused by physics simulation memory override
- server crash caused by player death from a nuke explosion while holding the handbrake
- objective markers detaching from their designated positions in high lag situations
- bomb and uranium barrel sometimes disappearing in high lag situations
- hero achievement being not properly awarded
- destruction mode HUD corruption while connecting to a server in high lag situations

CHANGED
- changed hardcoded maxplayers limit to 32 (recommended value is 14)

ADDED
- server uranium run score limit option

We are constantly working on new fixes and will be delivering them as soon as possible. Please let us know about any problems you might encounter at our forums. Your feedback is key to making D.I.P.R.I.P. the game you want it to be!



2008-10-03

D.I.P.R.I.P. Warm Up now available on Steam! -  Comments ()

It is a great moment for D.I.P.R.I.P. After 14 months of development and 7 months since our first release we bring you our second release - D.I.P.R.I.P. Warm Up. Our Mod has been selected by Valve as one of the first five Mods to appear on Steam! From now on D.I.P.R.I.P. will continue with automatic update delivery, achievements and other features that are normally available only to commercial games.

D.I.P.R.I.P. Warm Up is available for free to all owners of any Source Engine game.


2008-09-27

D.I.P.R.I.P. available on Steam next week -  Comments ()

We have the greatest plasure to announce that next week D.I.P.R.I.P. will become available on Steam. All of the registered Steam users who own any Source game will be able to play D.I.P.R.I.P. for free. All you need to do is to click the download button. From now on D.I.P.R.I.P. will be updated through the Steam automatic updates so you can be sure that more good stuff will follow shortly.
Prior to launch we are starting with closed beta tests and we will be notifying the testers who helped with the previous release. If you would like to join the testing team and get your hands on the new stuff please send us your application.

The new release includes so many improvements and additions that we've decided to name it DIPRIP:Warm Up as a tribute to the new team modes.

New features include:

- 3 completely new team game modes: bombing run, uranium run and team deatchmatch
- 2 completely new maps plus many improvements to the old ones
- 3 new teamplay versions of the old maps
- greatly improved steering
- a new system for flipping your car back with a single tap of a button (no more respawns)
- totally revamped particles, explosions and special effects
- achievements logged for your Steam account just like for Team Fortress 2


2008-09-08

Nuclear Destruction at the Dam -  Comments ()

There hasn't been any news from us in some time, but shortly before the new release here's some new stuff! Below you can see fresh screenshots from the new Dam map featuring a small nuclear explosion. This map will introduce the Destruction game mode in which a team has to deliver a small nuclear bomb to destroy the specified targets. The bomb carrier can not use turbo and if he is killed the bomb explodes with him destroying everything in proximity.
We also have a few new screenshots showing the all new explosions created using the Orange Box engine features.


2008-06-20

Uranium Run City map and new vehicle scripts -  Comments ()

In this update we have some fresh screenshots from the new team game mode - Uranium Run. All of the screenshots have been taken on the City map which is the biggest one we have created so far.
We have received a lot of complaints about vehicle handling after the last release and have been working hard to improve it. Today we are releasing an updated version of the vehicle physics scripts. They decrease the vehicle response delay, but are a purely server side solution. You can test them out on our official servers listed in this forum thread, check them out yourself or wait a day or two untill they propagate across all servers. These scripts are available in our downloads section.


2008-05-12

DIPRIP GMOD Comic by Surfur -  Comments (0)

The D.I.P.R.I.P. community has been providing us with lots of new ideas and suggestions. Today we have the pleasure to present a D.I.P.R.I.P. comic created by Surfur with the help of Garry's Mod.
You can see the entire comic at this forum thread. Also be sure to leave the author some of your comments.

We would also like to thank Ryan "Steppo" Stepalavich for correcting some of our nasty writing errors in the Story and About sections.


2008-04-22

DIPRIP Teamplay modes -  Comments (6)

Today we have a few new screenshots showing our progress in adding teamplay modes to D.I.P.R.I.P..
We already have team deathmatch working nicely with different car skins for the teams. We can also confirm that we have successfuly ported to the Orange Box SDK and can take full advantage of analog joypad support and the new engine features.

For those who can't wait for the next release we have prepared a few desktop wallpapers.
The next step is adding Capture The Flag, Domination and Assault game modes. We are working on three new maps and experimenting with gameplay. The new maps are going to be more spacious and team oriented.


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